Illustration and Cinematics for Elsinore 2016-2018, a Kickstarter-backed indie adventure game. Intel Level Up Winner Best Adventure/ Role Playing Game 2016, Finalist at IndieCade 2016.
Game Artist for Adera 2011-2013, high-profile casual game for Microsoft, shipped episodes 1-5.
Lead Technical Artist 2010, Award winning short Caldera(2012), Award of Innovation at Seattle International Film Festival, Award of Distinction from Prix Ars Electronica
Pixar Technical Undergraduate Program 2008
Experience in Concept Art, 2D and 3D assets, UI, Art Direction, FX, Compositing, Rigging, Animation.
Illustrator and Cinematic Artist, GoldenGlitch 2016 - 2018
Storyboard, illustration, editing and VFX for the opening and closing cinematics on Elsinore, an adventure game set in Shakespeare's Hamlet. Illustration for endings.
Artist Cardboard Sled 2015
Artist for mobile game DustBunnySweep! Created 2D and 3D art assets, concept art. Modeled and painted assets in 2D and 3D for scene backgrounds, achievements, and UI. Worked closely with game designer on a small team.
Artist Technician at HitPoint Inc. 2011 - 2013
Created 2D and 3D art assets, concept art for high-profile casual games. Modeled and painted assets in 2D and 3D for scene backgrounds, in-game collectibles, inventory items, and minigame interfaces. Worked closely with game designers and engineers on a small team in a high-pressure environment. Shipped titles include Adera episodes 1-5 (Microsoft Studios, Windows 8) and Seaside Hideaway (in-house, Facebook).
Lead Technical Artist, Caldera (2012) January 2010 - August 2011
Lead artist on lighting and compositing. Contributed to every stage of the 3D pipeline on award-winning animated short including rigging, hero and background animation, scene painting, lighting, rendering, compositing, color grading, and VFX. Developed a hybrid pose/sim hair rig for main character. Supervised a team of junior lighters. Worked closely with director in a small team. Film premiered at SXSW 2012. Awards include Best Animated Short at Rome International Film Festival, Award of Innovation at Seattle International Film Festival, Award of Distinction from Prix Ars Electronica. Official selection at over 30 film festivals worldwide.
Nearby Worlds Gallery Show, April 9th-12th 2011
Exhibition in Main Gallery, Hampshire College. Created stereoscopic paintings to immerse viewers in surreal environments. Designed and built custom stereoscopes to bridge digital and physical art.
Artist, The Incident at Tower 37 2009
Painted backgrounds for award-winning short film. Prepared the film for final release, including color grading, continuity fixes, debugged compositing scripts.
Pixar Undergraduate Program 2008
Trained in all aspects of 3D animation pipeline: storytelling, modeling, texturing, rigging, animation, basic scripting, lighting, rendering. Final project focused on lighting and shading.
Bachelor of Arts, Concentration in Digital Art, May 2011
Hampshire College, Amherst, Massachusetts
Maya, Blender, ZBrush
After Effects, node-based compositing
Familiarity with BASH, CSHELL, basic scripting