Tatiana Soutar

Resumé

Summary

Illustrator for Elsinore 2016-2018, a Kickstarter-backed indie adventure game. Intel Level Up Winner Best Adventure/ Role Playing Game 2016, Finalist at IndieCade 2016.

Game Artist for Adera 2011-2013, high-profile casual game for Microsoft, shipped episodes 1-5.

Lead Technical Artist 2010, Award winning short Caldera(2012), Award of Innovation at Seattle International Film Festival, Award of Distinction from Prix Ars Electronica

Pixar Technical Undergraduate Program 2008
Experience in Concept Art, 2D and 3D assets, UI, Art Direction, FX, Compositing, Rigging, Animation. 

Experience

Illustrator and Cinematic Artist, GoldenGlitch 2016 - 2018

Illustrator for opening cinematic, illustrator for all endings, on Elsinore, an adventure game set in Shakespeare's Hamlet. Storyboarded, illustrated, edited and VFX for the opening and closing cinematics, illustrated endings.

Lead Game Artist Cardboard Sled  2015

Lead artist for DustBunnySweep! Created 2D and 3D art assets, concept art. Modeled and painted assets in 2D and 3D for scene backgrounds, achievements, and UI.

Game Artist at HitPoint Inc. 2011 - 2013

Created 2D and 3D art assets, concept art for high-profile casual games. Modeled and painted assets in 2D and 3D for scene backgrounds, in-game collectibles, inventory items, and minigame interfaces. Worked closely with game designers and engineers on a small team in a high-pressure environment. Shipped titles include Adera episodes 1-5 (Microsoft Studios, Windows 8) and Seaside Hideaway (in-house, Facebook).

Lead Technical Artist, Caldera (2012) January 2010 - August 2011

Contributed as a lead artist to every stage of the 3D pipeline on award-winning animated short, including rigging, hero and background animation, scene painting, lighting, rendering, compositing, color grading, and VFX. Developed a hybrid pose/sim hair rig for main character. Supervised a team of junior lighters. Worked closely with director in a small team. Film premiered at SXSW 2012. Awards include Best Animated Short at Rome International Film Festival, Award of Innovation at Seattle International Film Festival, Award of Distinction from Prix Ars Electronica. Official selection at over 30 film festivals worldwide.

Nearby Worlds Gallery Show, April 9th-12th 2011

 

Exhibition in Main Gallery, Hampshire College

Created stereoscopic paintings to immerse viewers in surreal environments.  Designed and built custom stereoscopes to bridge digital and physical art.  

Artist, The Incident at Tower 37  2009

Painted backgrounds for award-winning short film. Prepared the film for final release, including color grading, continuity fixes, debugged compositing scripts. 

Pixar Undergraduate Program  2008

Trained in all aspects of 3D animation pipeline: storytelling, modeling, texturing, rigging, animation, basic scripting, lighting, rendering.

Final project focused on lighting and shading.

 

Education

Bachelor of Arts, Concentration in Digital Art, May 2011

Hampshire College, Amherst, Massachusetts

Relevant Coursework

Animation Workshop, Intro to Painting, Designing with Light, Drawing Foundation, Computer Animation II, Computer Graphics, Animating Fast

 

Tool Proficiency

3D

Maya, Blender, ZBrush

2D

Photoshop

Compositing

After Effects, node-based compositing 

Unix/Linux

Familiarity with BASH, CSHELL, basic scripting

Game Development

Unity